Overview
Introducing the IronBull, a one-of-a-kind combat vehicle designed for chaos and destruction in Unity. Built on the foundation of a heavy-duty Telehandler, the IronBull features a reinforced telescopic arm mounted with a signature skull, capable of delivering devastating blows to anything in its path.
Key Features
💀 Unique “Heavy Smash” Ability
Unlike standard construction vehicles, the IronBull is built for impact:
- Active Combat Trigger: Press a button to activate the “Heavy Smash” mechanic, delivering a high-velocity downward or forward strike.
- Physics-Based Damage: The arm uses Unity’s physics engine to transfer mass and force, capable of flipping cars, breaking objects, or shoving obstacles away.
- Visual Feedback: Integrated effects to emphasize the power of setiap strike.
🏗️ Telescopic Handler Versatility
- Extended Reach: Control the boom length and angle with the same precision as a Telehandler.
- Skull Articulation: The skull unit is rigged for impact and aesthetic dominance.
- Stabilized Chassis: A heavy-weighted base ensures the vehicle stays grounded even when delivering powerful hits.
🕹️ Tactical Gameplay Controls
- Hybrid Driving/Combat: Drive the vehicle while managing the arm’s position for the perfect strike.
- Simplified UI: Includes a “Strike” button and directional sliders for easy operation in WebGL or PC builds.
- Multi-Camera Support: Switch to “Smash View” for the best angle on the action.
🛠️ Technical Specifications
- Unity Support: Compatible with 2021.3+ (Built-in, URP, HDRP).
- Custom Meshes: High-quality unique geometry for the IronBull body and Skull arm.
- Textures: 4K PBR workflow with rusty, industrial, and bone textures.
- Scripts: Modular C# code handling both the Telehandler mechanics and the Combat trigger.
WebGL Demo
Take control of the IronBull and experience the “Heavy Smash” mechanic firsthand in your browser.


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