Overview
Introducing the IronHand, a specialized evolution of the Telehandler series designed for extreme precision and material handling. The core of this asset is the heavy-duty hydraulic gripper mounted on a telescopic boom, allowing players to interact with the environment like never before—from moving industrial crates to rearranging smaller vehicles.
Key Features
🏗️ Functional Hydraulic Gripper (The “Hand”)
This is not just a visual model; it’s a fully interactive tool:
- Responsive Grabbing: Interactive sliders allow you to open and close the gripper with precision.
- Stable Carry Physics: Uses Unity’s physical joints to ensure grabbed objects react naturally to vehicle motion.
- Versatility: Designed to handle a variety of object shapes, including custom props and light vehicles.
🕹️ Telescopic Manipulation
- Articulated Boom: Extends your reach to pick up items from difficult angles.
- Operator Control Suite: Drive the vehicle using standard inputs while managing the “Hand” through an integrated UI dashboard.
- Precision Leveling: Keeps the load stable during extension and retraction cycles.
🔊 Dynamic Sound Environment
- Robust engine loops that respond to load and operational states.
- Mechanical “clank” and hydraulic flow sounds specific to the gripper movement.
- Environment-sensitive tire and collision audio.
🛠️ Technical Specifications
- Unity Support: Tested on 2021.3+ (Built-in, URP, and HDRP supported).
- Pro Design: Unique 4K PBR textures with industrial “IronHand” branding and wear.
- Clean C# Code: Highly modular scripts for driving, boom extension, and gripper logic.
- Asset Package: Includes
.unitypackage, full source code, and pre-configured demo scenes.
WebGL Demo
Take the IronHand for a spin and test your skills at grabbing and moving objects directly in your browser.


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